通过对象操作调整VR系统中3D空间与人类感知的差异

K. Kakusho, Jun Kitawaki, S. Hagihara, M. Minoh
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引用次数: 5

摘要

本文描述了一种面向任务的方法来处理虚拟现实(VR)系统中的三维空间与用户从其双目视差的立体图像中感知到的空间之间的差异。产生这种差异的原因是,人类的视觉感知不仅受到双眼视差的影响,还受到各种视觉线索的影响。虽然在立体显示中可以使某些线索彼此一致,但对其他线索,特别是收敛和聚焦线索,很难做到同样的事情。因此,由于这种差异,VR系统的用户经常无法操作虚拟对象。在本文中,我们建议通过用户对物体的操纵来调整VR系统中的虚拟空间,这样用户就不会在每次操作中都失败。通过实验验证,这种调整对提高操作成功率是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adjusting the difference between 3D spaces in VR systems and human perception through object manipulation
This paper describes a task-oriented approach to cope with the difference between the three dimensional (3D) space in a virtual reality (VR) system and that perceived by the user from its stereoscopic images with binocular disparity. This difference occurs for the reason that human visual perception is affected not only by binocular disparity but also by various kinds of visual cues. Although it is possible to set some of those cues consistent with each other when they are presented by a stereoscopic display, it is difficult to do the same for other cues especially vergence and focus. As the result, the users of VR systems often fail to manipulate virtual objects due to this difference. In this article, we propose to adjust the virtual space in a VR system through object manipulation by the user so that the user does not fail in each manipulation. We verified by experiments that this adjustment is effective to improve the rate of successful manipulation.
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