印尼废弃电器电子设备管理系统教学工具的严肃模拟游戏初步设计

Laksmi Ambarwati, R. Ardi
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引用次数: 3

摘要

在印度尼西亚这样的发展中国家,报废电子电气设备管理体系尚未建立。政府和电子电气设备(EEE)制造商仍然对报废电子电气设备知之甚少。另一方面,严肃的模拟游戏通过其引人入胜的环境和体验决策来有效地教育用户。严肃模拟游戏作为环境教育工具已不再是一个新的研究领域。然而,目前还很少有严肃的模拟游戏研究带来废物管理问题,也没有针对利益相关者的WEEE管理教育。因此,本研究的目的是开发一个WEEE管理严肃模拟游戏的初步模型,以教育利益相关者关于WEEE,为什么需要管理,以及应该如何管理。这个游戏的目的是找到最好的场景,导致最大的数量的WEEE收集。实现多人游戏基础架构以允许玩家之间的交互。它让玩家能够理解在合作和竞争模式下不同决策的不同结果。本研究开发的初步模型将包括所研究的报废电子电气设备管理系统的概念模型,利益相关者的投入、行动和产出,以及他们之间的信息流
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Serious Simulation Game Preliminary Design as Education Tool for Waste Electrical and Electronic Equipment Management System in Indonesia
In a developing country like Indonesia, waste electrical and electronic equipment (WEEE) management system is not yet established. Government and the electrical and electronic equipment (EEE) manufacture still have minimum knowledge about WEEE. In the other side, serious simulation game is found to be effective for educating users through its engaging environment and experiencing the decision. Serious simulation game as environmental education tool is no longer a new field of research. However, there are still few serious simulation game researches that bring waste management issues, and none focusing on WEEE Management education for the stakeholder. Thus, the purpose of this research is to develop a preliminary model for WEEE Management Serious Simulation Game to educate the stakeholder about WEEE, why it needs to be managed, and how it should be managed. The aim of this game is to find the best scenario that resulting the most volume of WEEE collection. A multiplayer game infrastructure is implemented to allow interaction between players. It enables the player to understand the different result for different decision taken both in collaborative and competitive mode. The preliminary model developed in this research will include the conceptual model of WEEE management system under study, the input, action and output of the stakeholders, as well as the information flow between them
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