通过自动搜索优化射线-三角形相交

A. Kensler, Peter Shirley
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引用次数: 54

摘要

在本文中,我们检查了现有的用于光线追踪三角形的直接3D光线-三角形相交测试(即,那些不首先进行射线平面测试然后进行2D测试的测试),并展示了它们中的大多数在数学上是等效的。然后,我们使用这些等价来尝试对单个射线、具有共同起源的射线包和一般射线包进行更快的相交测试。我们使用两种方法,第一种方法计算操作,第二种方法使用各种处理器的基准测试作为优化过程的适应度函数。最后,使用操作计数方法进一步优化由适应度函数生成的代码
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimizing Ray-Triangle Intersection via Automated Search
In this paper, we examine existing direct 3D ray-triangle intersection tests (i.e., those that do not first do a ray-plane test followed by a 2D test) for ray tracing triangles and show how the majority of them are mathematically equivalent. We then use these equivalencies to attempt faster intersection tests for single rays, ray packets with common origins, and general ray packets. We use two approaches, the first of which counts operations, and the second of which uses benchmarking on various processors as the fitness function of an optimization procedure. Finally, the operation-counting method is used to further optimize the code produced via the fitness function
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