双空间绘图:设计一个界面来支持创造性和反思性的绘图体验

Jee Yeon Hwang, Henry Holtzman, M. Resnick
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引用次数: 3

摘要

双空间绘图是一个界面,使孩子们能够在数字和现实世界中表达他们的绘画想法。它支持创造性和反思性的绘图体验,使用两个图层:透明层和屏幕层。该界面将用户在透明显示器上的绘图动作不显眼地呈现出来,然后在显示用户选择的多媒体组件的同时将动作投影到屏幕显示上。双空间绘图可以让用户在一个类似镜子的显示器上与动态图形进行交互。在设计自己的投影场景和制作数字内容的过程中,孩子们可以表达自己,体现自己的想法。在设计一个数字对象时,用户对对象的反应与用户的自我反射投射建立了一种新的关系。通过这种方式,双空间绘图将用户的绘图活动与富有表现力的交互结合起来。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dual-space drawing: designing an interface to support creative and reflective drawing experiences
Dual-Space Drawing is an interface that enables children to express their drawing ideas in both the digital and real worlds. It supports creative and reflective drawing experiences using two layers: a transparent layer and a screen layer. The interface takes a user's drawing movements on the transparent display unobtrusively and then projects the movements on the screen display while presenting the user-selected multimedia components. Dual-Space Drawing lets users interact with motion graphics on a mirror-like display. In the process of designing the self-projected scenes and creating digital contents, children can express themselves and embody their ideas. While designing a digital object, a user's response to the object creates a new relationship to the object in connection with the user's self-reflectionprojection. In this way, Dual-Space Drawing integrates the user's drawing activity with expressive interaction.
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