用模块化结构探索团队的界面设计和交互测试过程

B. Memarian, Christos Koulas, Brian Fisher
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引用次数: 0

摘要

界面设计和交互测试并不是一个完全可靠或科学的过程。相反,它是一个巧妙的、迭代的、由跨或多学科设计团队管理的社交过程。遗憾的是,在已发布的设计描述中,设计轨迹和迭代经常被遗漏或部分传达。我们提供了考虑人工智能的显示设计考虑,并提出了团队界面设计和交互测试过程的模块化结构。该结构的关键特征是它考虑了显示设计、显示交互测试和一般实验设计,并使团队能够透明地沟通他们如何开始、遍历和结束他们的设计周期。该系统可以通过一个已建立的工业工程学会在万维网上访问。这样的结构可以通过不同设计团队所采取的步骤的迭代来研究创新和失败发生在哪里。随后,这些信息可以用来丰富未来的研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Modular Structure to Explore the Interface Design and Interaction Testing Process of Teams
Interface design and interaction testing is not a completely robust or scientific process. Rather, it is an artful, iterative, social process regulated by inter- or multi-disciplinary design teams. Lamentably, the design trajectory and iterations are often left out or partially communicated in the description of a published design. We offer display design considerations considering AI and propose a modular structure for the interface design and interaction testing process of teams. The key feature of the structure is that it considers display design and display interaction testing and general experimental design and enables teams to transparently communicate how they start, traverse, and end their design cycles. The system can be accessed via an established Industrial Engineering Society on the world wide web. Such a structure would enable studying where innovation and failure happen through iterations of steps taken by different design teams. Subsequently, the information can be used to enrich future research.
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