构建虚拟现实学习环境:基于本体的方法

W. Xuesong, Zhou Mingquan, Fan Yachun
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引用次数: 6

摘要

本文提出了一种基于本体的虚拟现实对象和虚拟现实环境描述框架,用于虚拟学习环境场景的推理和构建。首先提出了一种根据学习领域知识进行语义标注的方法。提出了四种语义模型,从不同的角度描述学习环境。为了便于描述学习环境,建议使用一种简单的语义脚本语言。建议使用语义模态和VRML模态的映射方法。我们还讨论了基于我们的方法的设计和实现技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Building VR Learning Environment: An Ontology Based Approach
In this paper we describe an ontology based framework for describing VR Objects and VR environment, reasoning and building of virtual learning environment scenario. A method is firstly proposed to semantically annotate according to the learning domain knowledge. Four kinds of semantic models are presented to describe the learning environment from different viewpoints.A simple semantic script language is suggested in order that we can describe a learning environment easily. The mapping method of the semantic modal and the VRML modal is advised. We also discuss the design and implementation technology based on our approach.
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