网瘾,但仍然很开心

S. Mammen, A. Knote, Sarah Edenhofer
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引用次数: 43

摘要

在本文中,我们展示了我们为创造一个故意令人作呕的虚拟现实(VR)游戏所做的努力。基于大量的测试,我们可以证明,尽管VR中的频繁加速和渲染场景的额外后期处理扭曲会产生不利影响,但游戏仍然是令人愉快的。我们简要解释了促使我们采取这些措施的基本原理,详细说明了这些措施的实现以及基于问卷的用户评估结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Cyber sick but still having fun
In this paper, we present our efforts towards creating a deliberately sickening virtual reality (VR) game. Based on a considerable number of tests, we can show that games can be enjoyable despite experienced adverse effects that arise from frequent acceleration in VR and additional post-processing distortions of the rendered scene. We briefly explain the rationale that drove us to take these measures, details about their realisation and results from a questionary-based user evaluation.
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