用深度强化学习导航通信网络

Patrick Krämer, Andreas Blenk
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引用次数: 0

摘要

传统的路由协议,如开放最短路径优先,由于其固有的慢性和有限的表达能力,无法适应快速变化的网络状态。为了克服这些限制,我们提出了COMNAV,这是一个使用强化学习(RL)来学习针对特定网络定制的分布式路由协议的系统。COMNAV将路由解释为导航问题,其中流必须找到从源到目的地的路径。因此,《COMNAV》与拥堵游戏有着密切的联系。关键概念和主要贡献是将学习过程设计为一个拥塞游戏,允许强化学习有效地学习分布式协议。因此,博弈论提供了一个坚实的基础,在此基础上,RL学习的政策可以被评估、解释和质疑。我们在两种情况下评估了学习系统的能力,在这两种情况下,路由协议必须对网络状态的变化做出反应,并根据流的属性做出决策。我们的研究结果表明,强化学习可以学习所需的行为,并且只需要交换16位信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Navigating Communication Networks with Deep Reinforcement Learning
Traditional routing protocols such as Open Shortest Path First cannot incorporate fast-changing network states due to their inherent slowness and limited expressiveness. To overcome these limitations, we propose COMNAV, a system that uses Reinforcement Learning (RL) to learn a distributed routing protocol tailored to a specific network. COMNAV interprets routing as a navigational problem, in which flows have to find a way from source to destination. Thus, COMNAV has a close connection to congestion games. The key concept and main contribution is the design of the learning process as a congestion game that allows RL to effectively learn a distributed protocol. Game Theory thereby provides a solid foundation against which the policies RL learns can be evaluated, interpreted, and questioned. We evaluate the capabilities of the learning system in two scenarios in which the routing protocol must react to changes in the network state, and make decisions based on the properties of the flow. Our results show that RL can learn the desired behavior and requires the exchange of only 16 bits of information.
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