虚幻引擎蓝图:开发Hack和Slash使用刷出射弹方法

Shadib Mahmud, S. S. Ghosh
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引用次数: 0

摘要

Spawn抛射方法是一种算法,其中抛射被创建,它产生的输出的基础上碰撞这些抛射。刷出弹丸方法被广泛应用于任何射击游戏在虚幻引擎蓝图框架与光线追踪功能或其他功能。《Hack and Slash》主要是近距离战斗动作游戏,其中Socket对撞机方法被用于核心功能,基于弹射的武器可能被用作次要选择或其他在游戏中并未广泛使用的独特方法。第一人称和第三人称射击游戏的射击系统、带有骨骼网格的选定资产、二次攻击或玩家的特殊能力通过使用刷出射弹方法作为中心算法成功实现。本研究发现砍杀类游戏也可以基于刷出抛射法的基本算法进行设计,刷出抛射法主要是虚幻引擎4当前特性的增强领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Unreal Engine Blueprint: Developing Hack and Slash Using Spawn Projectile Method
Spawn projectile method is an algorithm where projectiles are created and it generates output on the basis of the collision of those projectiles. Spawn projectile methods are widely used in any shooting game in the Unreal engine blueprint framework with a ray-tracing feature or other features. Hack and Slash games are mainly close combat action games where Socket collider methods are used for core features and projectile-based weapons may be used as secondary options or other unique methods which are not widely used in a game. Firing system of first and third-person shooting games, selected assets with a skeletal mesh, secondary attack, or special abilities of a player were successfully implemented by using the spawn projectile method as a central algorithm. This research found that Hack and Slash games also can be designed based on the basic algorithm of spawn projectile method, which is mainly an enhanced domain of the current features of Unreal Engine 4.
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