在 PC 集群上运行大型 VR 应用程序:流动 VR 体验

J. Allard, C. Ménier, Edmond Boyer, B. Raffin
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引用次数: 23

摘要

在本文中,我们介绍了FlowVR如何能够开发在PC集群上运行的模块化和高性能VR应用程序。FlowVR是我们专门针对分布式交互应用开发的中间件。FlowVR设计的目标是支持应用程序模块化,以缓解软件工程问题,同时利用这种模块化来实现PC集群上的高效执行。FlowVR依赖于扩展的数据流模型,该模型能够实现复杂的消息处理功能,如集体通信或基于边界框的路由。在简短介绍FlowVR之后,我们描述了一个典型的应用程序,该应用程序利用FlowVR在PC集群上达到实时性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Running large VR applications on a PC cluster: the flow VR experience
In this paper, we present how FlowVR enables the development of modular and high performance VR applications running on a PC cluster. FlowVR is a middleware we specifically developed targeting distributed interactive applications. The goal of the FlowVR design is to favor the application modularity in an attempt to alleviate software engineering issues while taking advantage of this modularity to enable efficient executions on PC clusters. FlowVR relies on an extended data flow model that enables to implement complex message handling functions like collective communications, or bounding box based routing. After a short presentation of FlowVR, we describe a representative application that takes benefit of FlowVR to reach a real time performance running on a PC Cluster.
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