切比雪夫近似的有效表面衍射渲染

D. S. Dhillon, A. Ghosh
{"title":"切比雪夫近似的有效表面衍射渲染","authors":"D. S. Dhillon, A. Ghosh","doi":"10.1145/3005358.3005376","DOIUrl":null,"url":null,"abstract":"We propose an efficient method for reproducing diffraction colours on natural surfaces with complex nanostructures that can be represented as height-fields. Our method employs Chebyshev approximations to accurately model view-dependent iridescences for such a surface into its spectral bidirectional reflectance distribution function (BRDF). As main contribution, our method significantly reduces the runtime memory footprint from precomputed lookup tables without compromising photorealism. Our accuracy is comparable with current state-of-the-art methods and better at equal memory usage. Furthermore, a Chebyshev polynomial basis set with its near-best approximation properties allow for scalable memory-vs-performance trade-offs. We show realistic diffraction effects with just two lookup textures for natural, quasi-periodic surface nanostructures. Performance intensive applications like games and VR can benefit from our method, especially for low-end GPU or mobile platforms.","PeriodicalId":242138,"journal":{"name":"SIGGRAPH ASIA 2016 Technical Briefs","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Efficient surface diffraction renderings with Chebyshev approximations\",\"authors\":\"D. S. Dhillon, A. Ghosh\",\"doi\":\"10.1145/3005358.3005376\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose an efficient method for reproducing diffraction colours on natural surfaces with complex nanostructures that can be represented as height-fields. Our method employs Chebyshev approximations to accurately model view-dependent iridescences for such a surface into its spectral bidirectional reflectance distribution function (BRDF). As main contribution, our method significantly reduces the runtime memory footprint from precomputed lookup tables without compromising photorealism. Our accuracy is comparable with current state-of-the-art methods and better at equal memory usage. Furthermore, a Chebyshev polynomial basis set with its near-best approximation properties allow for scalable memory-vs-performance trade-offs. We show realistic diffraction effects with just two lookup textures for natural, quasi-periodic surface nanostructures. Performance intensive applications like games and VR can benefit from our method, especially for low-end GPU or mobile platforms.\",\"PeriodicalId\":242138,\"journal\":{\"name\":\"SIGGRAPH ASIA 2016 Technical Briefs\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SIGGRAPH ASIA 2016 Technical Briefs\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3005358.3005376\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH ASIA 2016 Technical Briefs","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3005358.3005376","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9

摘要

我们提出了一种在具有复杂纳米结构的自然表面上再现衍射颜色的有效方法,可以用高度场表示。我们的方法采用切比雪夫近似,将这种表面的视相关虹彩精确地建模到其光谱双向反射分布函数(BRDF)中。作为主要贡献,我们的方法显着减少了预计算查找表的运行时内存占用,而不影响真实感。我们的准确性可与当前最先进的方法相媲美,并且在相同的内存使用情况下更好。此外,具有最佳近似特性的Chebyshev多项式基集允许可扩展的内存与性能权衡。我们展示了真实的衍射效果,只有两个查找纹理的自然,准周期表面纳米结构。像游戏和VR这样的性能密集型应用可以从我们的方法中受益,特别是低端GPU或移动平台。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficient surface diffraction renderings with Chebyshev approximations
We propose an efficient method for reproducing diffraction colours on natural surfaces with complex nanostructures that can be represented as height-fields. Our method employs Chebyshev approximations to accurately model view-dependent iridescences for such a surface into its spectral bidirectional reflectance distribution function (BRDF). As main contribution, our method significantly reduces the runtime memory footprint from precomputed lookup tables without compromising photorealism. Our accuracy is comparable with current state-of-the-art methods and better at equal memory usage. Furthermore, a Chebyshev polynomial basis set with its near-best approximation properties allow for scalable memory-vs-performance trade-offs. We show realistic diffraction effects with just two lookup textures for natural, quasi-periodic surface nanostructures. Performance intensive applications like games and VR can benefit from our method, especially for low-end GPU or mobile platforms.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信