{"title":"连续介质服务器I/O子系统的连续离散事件仿真","authors":"M. Weeks, C. Bailey, R. Sotudeh","doi":"10.1109/EURMIC.2000.874393","DOIUrl":null,"url":null,"abstract":"When designing computer systems, simulation tools are used to imitate a real or proposed system. Complex, dynamic systems can be simulated without the cost and time constraints involved with real systems. Experimentation with the simulation enables the system characteristics to be rapidly explored and system performance data to be generated, so encouraging modification to improve performance. This paper details the experiences encountered when designing and building a proprietary continuous discrete-event object-oriented simulation in order to further investigate the performance of a proposed continuous-media server I/O subsystem. Previous investigations of the proposed architecture have been based upon mathematical models in order to calculate comparative performance. However such static models do not take into account the dynamic properties of a system. A simulation tool was therefore built in order to assess quality of service under high system load conditions. The resulting simulation rapidly produced more realistic performance figures, in addition to providing a flexible simulator infrastructure for other unrelated projects.","PeriodicalId":138250,"journal":{"name":"Proceedings of the 26th Euromicro Conference. EUROMICRO 2000. Informatics: Inventing the Future","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2000-09-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Continuous discrete-event simulation of a continuous-media server I/O subsystem\",\"authors\":\"M. Weeks, C. Bailey, R. Sotudeh\",\"doi\":\"10.1109/EURMIC.2000.874393\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"When designing computer systems, simulation tools are used to imitate a real or proposed system. Complex, dynamic systems can be simulated without the cost and time constraints involved with real systems. Experimentation with the simulation enables the system characteristics to be rapidly explored and system performance data to be generated, so encouraging modification to improve performance. This paper details the experiences encountered when designing and building a proprietary continuous discrete-event object-oriented simulation in order to further investigate the performance of a proposed continuous-media server I/O subsystem. Previous investigations of the proposed architecture have been based upon mathematical models in order to calculate comparative performance. However such static models do not take into account the dynamic properties of a system. A simulation tool was therefore built in order to assess quality of service under high system load conditions. The resulting simulation rapidly produced more realistic performance figures, in addition to providing a flexible simulator infrastructure for other unrelated projects.\",\"PeriodicalId\":138250,\"journal\":{\"name\":\"Proceedings of the 26th Euromicro Conference. EUROMICRO 2000. Informatics: Inventing the Future\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2000-09-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 26th Euromicro Conference. EUROMICRO 2000. Informatics: Inventing the Future\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/EURMIC.2000.874393\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 26th Euromicro Conference. EUROMICRO 2000. Informatics: Inventing the Future","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EURMIC.2000.874393","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Continuous discrete-event simulation of a continuous-media server I/O subsystem
When designing computer systems, simulation tools are used to imitate a real or proposed system. Complex, dynamic systems can be simulated without the cost and time constraints involved with real systems. Experimentation with the simulation enables the system characteristics to be rapidly explored and system performance data to be generated, so encouraging modification to improve performance. This paper details the experiences encountered when designing and building a proprietary continuous discrete-event object-oriented simulation in order to further investigate the performance of a proposed continuous-media server I/O subsystem. Previous investigations of the proposed architecture have been based upon mathematical models in order to calculate comparative performance. However such static models do not take into account the dynamic properties of a system. A simulation tool was therefore built in order to assess quality of service under high system load conditions. The resulting simulation rapidly produced more realistic performance figures, in addition to providing a flexible simulator infrastructure for other unrelated projects.