{"title":"优先窗口:一种与设备无关的、面向向量的方法","authors":"R. Littlefield","doi":"10.1145/800031.808597","DOIUrl":null,"url":null,"abstract":"Priority windows are a basic tool for interactive graphics, underlying such techniques as pop-up menus and single screen viewing and control of multiple contexts. Most implementations of priority windows are raster oriented, frequently relying on special hardware capabilities such as high speed rasterops. This paper discusses an alternative approach, based on vector clipping, that works with any display device capable of drawing and erasing vectors. It has been used to implement a general purpose windowing package that supports application programs using a vector graphics model. It is device independent, running without change on a desktop computer with integral graphics and on a timesharing system with a peripheral display. In purely device independent form, windowing performance depends on host processing speed and communications bandwidth. Techniques are described for improving responsiveness by overlapping some windowing computations with the user's think time. Performance improvements based on extended device capabilities such as rectangular fill, hardware characters, and local display lists with clipping are also suggested. Presentation of this paper included a videotape showing the dynamics of one application on an HP-9000 desktop computer and on a VAX 11/780 plus Ramtek Marquis configuration.","PeriodicalId":113183,"journal":{"name":"Proceedings of the 11th annual conference on Computer graphics and interactive techniques","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1984-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"Priority windows: A device independent, vector oriented approach\",\"authors\":\"R. Littlefield\",\"doi\":\"10.1145/800031.808597\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Priority windows are a basic tool for interactive graphics, underlying such techniques as pop-up menus and single screen viewing and control of multiple contexts. Most implementations of priority windows are raster oriented, frequently relying on special hardware capabilities such as high speed rasterops. This paper discusses an alternative approach, based on vector clipping, that works with any display device capable of drawing and erasing vectors. It has been used to implement a general purpose windowing package that supports application programs using a vector graphics model. It is device independent, running without change on a desktop computer with integral graphics and on a timesharing system with a peripheral display. In purely device independent form, windowing performance depends on host processing speed and communications bandwidth. Techniques are described for improving responsiveness by overlapping some windowing computations with the user's think time. Performance improvements based on extended device capabilities such as rectangular fill, hardware characters, and local display lists with clipping are also suggested. Presentation of this paper included a videotape showing the dynamics of one application on an HP-9000 desktop computer and on a VAX 11/780 plus Ramtek Marquis configuration.\",\"PeriodicalId\":113183,\"journal\":{\"name\":\"Proceedings of the 11th annual conference on Computer graphics and interactive techniques\",\"volume\":\"35 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1984-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/800031.808597\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/800031.808597","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Priority windows: A device independent, vector oriented approach
Priority windows are a basic tool for interactive graphics, underlying such techniques as pop-up menus and single screen viewing and control of multiple contexts. Most implementations of priority windows are raster oriented, frequently relying on special hardware capabilities such as high speed rasterops. This paper discusses an alternative approach, based on vector clipping, that works with any display device capable of drawing and erasing vectors. It has been used to implement a general purpose windowing package that supports application programs using a vector graphics model. It is device independent, running without change on a desktop computer with integral graphics and on a timesharing system with a peripheral display. In purely device independent form, windowing performance depends on host processing speed and communications bandwidth. Techniques are described for improving responsiveness by overlapping some windowing computations with the user's think time. Performance improvements based on extended device capabilities such as rectangular fill, hardware characters, and local display lists with clipping are also suggested. Presentation of this paper included a videotape showing the dynamics of one application on an HP-9000 desktop computer and on a VAX 11/780 plus Ramtek Marquis configuration.