面向数字社交系统的面部跟踪与动画

Dongjin Huang, Yuanqiu Yao, Wen Tang, Youdong Ding
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引用次数: 0

摘要

虚拟社会空间中出现的化身表情是通过虚拟社会系统有效传达人们情感、促进社会互动的关键技术之一。针对目前商用虚拟社交系统中面部表情同步缺乏可行的解决方案的问题,本文提出了一种以实时虚拟人物面部表情为核心的虚拟社交系统。首先,采用级联位姿回归训练动态表情模型,从二维视频帧中推断表情系数,并采用监督下降法提取回归中的人脸标志,以提高人脸跟踪和动画的鲁棒性和容错性。其次,提出了一种多尺度自适应表情编码技术,实现表情-语音数据同步,平衡各种复杂网络环境下面部表情的实时性和丰富性。实验结果表明,所提出的人脸跟踪与动画系统是切实可行的,能够在虚拟社会系统中产生高度逼真的情感线索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Facial tracking and animation for digital social system
Avatar expression appearing in the virtual social space is one of the key technologies to convey people's emotions and facilitate the social interactions effectively via the virtual social system. Aiming at lack of feasible solutions for synchronized facial expressions in current commercial virtual social systems, this paper presented a virtual social system with the focus on real-time avatar facial expressions. Firstly, cascaded pose regression was adopted to train a dynamic expression model to infer the expression coefficients from 2D video frames, and the facial landmarks in regression were extracted by supervised descent method instead of 2D cascaded pose regression to achieve better robustness and fault tolerance in facial tracking and animation. Secondly, we proposed a multi-scale adaptive expression coding technology for expression-voice data synchronization and striking balance between real-time and richness of facial expressions in varied complex network situations. The experimental results show that the proposed facial tracking and animation system is practical and feasible, and could produce a high degree of realistic emotional cues in virtual social system.
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