从艺术计算的角度重新设计经典的信息可视化技术

B. Otjacques, F. Feltz
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引用次数: 4

摘要

信息可视化与艺术的结合是一个比较新的研究领域。Redström等人[2000]将“信息艺术”定义为“计算机增强或放大的艺术作品,不仅是审美对象,而且是信息展示,因为它们动态地反映了有关其环境的信息。”Holmquist和Skog[2003]重申了这一点:“信息艺术是一种计算机应用程序,它借用了众所周知的艺术风格来可视化动态更新的信息。”Grønbæk等人[2006]指的是“使数字信息显示具有美感、平静和愉悦”。Beale[2007]解释说,“环境艺术是信息的美学呈现,使用艺术技术来获得令人愉悦的图像,其中也包含隐藏的深度,随着时间的推移,观众可以了解它所代表的信息源。”Fishwick[2006]将“美学计算”概念定义为:“将艺术的理论和实践应用于计算领域”。然后,菲什威克改进了他的建议,并区分了美学计算的分析和综合应用。前者旨在从美学角度评估计算对象,而后者侧重于使用美学作为人工制品的表征手段。我们还可以提到Wisneski等人[1998]定义的环境显示概念,即“通过光线、声音和运动的细微变化在空间内呈现信息,这些信息可以在意识的背景下进行处理”。考虑到这些定义,我们将在下一节中指出几个有趣的观察结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Redesign of classic information visualization techniques in an artistic computing perspective
Combining information visualization and art is a rather new research domain. Redström et al [2000] speak in terms of 'informative art' that they define as 'computer augmented, or amplified, works of art that are not only aesthetical objects but also information displays, in as much as they dynamically reflect information about their environment.' Holmquist and Skog [2003] restate it as follows: 'informative art is a type of computer applications which borrow their appearance from well-known artistic styles to visualize dynamically updated information'. Grønbæk et al. [2006] refers to 'making digital information displays aesthetic, calm, and pleasurable.' Beale [2007] explains that 'ambient art is the aesthetic presentation of information, using artistic techniques to achieve a pleasing image that also contains hidden depths, where exposure to it over time allows a viewer to understand something about the information sources that it represents'. Fishwick [2006] defines the 'aesthetic computing' concept as: 'the application of the theory and practice of art to the field of computing'. Fishwick then refines its proposal and distinguishes analysis and synthesis applications of aesthetic computing. The former aims to evaluate computing objects from an aesthetic perspective while the latter focuses on using aesthetics as a means of representation of the artefacts. We can also mention the Ambient Display concept defined by Wisneski et al. [1998] as a way to 'present information within a space through subtle changes in light, sound, and movement, which can be processed in the background of awareness'. Thinking on these definitions, we point out several interesting observations presented in the next section.
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