扩展 3-DoF 指标,为 6-DoF 沉浸式应用中的用户行为相似性建模

Silvia Rossi, Irene Viola, Laura Toni, Pablo César
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引用次数: 0

摘要

虚拟现实和增强现实等沉浸式现实技术开创了一个以用户为中心的系统新时代,其中编码、交付和渲染链的每个环节都是根据用户的交互情况量身定制的。了解用户的实际互动性和行为仍然是一个公开的挑战,也是实现这种以用户为中心的系统的关键一步。我们的主要目标是扩展现有行为学方法的适用性,以研究 6 自由度(DoF)情况下的用户导航。具体来说,我们首先将 6 自由度导航与 3 自由度导航进行比较,突出两者的主要区别和新颖之处。然后,我们定义了新的指标,旨在更好地模拟 6 自由度系统中用户之间的行为相似性。我们在用户与 6-DoF 虚拟现实条件下的动态体积媒体交互的真实导航路径上验证并测试了我们的解决方案。结果表明,在 6-DoF 系统中导航时,同时考虑用户位置和观看方向的指标在检测用户相似性方面表现更佳。简单易用而又稳健的度量标准可支持多种工具,并能回答 "我们如何检测两个用户是否观看了相同的内容 "这一问题,从而为以用户为中心的系统提供新的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Extending 3-DoF Metrics to Model User Behaviour Similarity in 6-DoF Immersive Applications
Immersive reality technologies, such as Virtual and Augmented Reality, have ushered a new era of user-centric systems, in which every aspect of the coding-delivery-rendering chain is tailored to the interaction of the users. Understanding the actual interactivity and behaviour of the users is still an open challenge and a key step to enabling such a user-centric system. Our main goal is to extend the applicability of existing behavioural methodologies for studying user navigation in the case of 6 Degree-of-Freedom (DoF). Specifically, we first compare the navigation in 6-DoF with its 3-DoF counterpart highlighting the main differences and novelties. Then, we define new metrics aimed at better modelling behavioural similarities between users in a 6-DoF system. We validate and test our solutions on real navigation paths of users interacting with dynamic volumetric media in 6-DoF Virtual Reality conditions. Our results show that metrics that consider both user position and viewing direction better perform in detecting user similarity while navigating in a 6-DoF system. Having easy-to-use but robust metrics that underpin multiple tools and answer the question "how do we detect if two users look at the same content?" open the gate to new solutions for a user-centric system.
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