泛型图语法:用于泛型过程建模的简单语法

A. N. Christiansen, J. A. Bærentzen
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引用次数: 2

摘要

程序建模的方法往往是为有机对象设计的,它们可以很好地由骨骼结构描述,或者为人造对象设计的,它们可以很好地由表面原语描述。程序方法,允许这两种对象的建模,很少,通常更复杂。因此,需要一种能够生成这两种类型对象的简单通用方法。通用图语法的开发就是为了满足这种需求。生成规则由一组基本生成规则组成,这些基本生成规则直接应用于有向循环图中的基元。此外,选择的基本产品是这样的,通用图语法无缝地结合了l系统的能力来模仿生物生长(建模树,动物等)和分裂语法的能力来设计结构化对象(椅子,房子等)。这就产生了一种具有高度表达能力的语法,能够生成各种类型的模型。由骨骼结构或表面或它们的任何组合组成的模型。除了一般的建模能力,重点还在于可用性,特别是用户友好性和效率。因此,采取了几个步骤来简化工作流程,并使建模方案具有交互性。作为概念的证明,开发了一个基于通用图语法的通用过程建模工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generic graph grammar: a simple grammar for generic procedural modelling
Methods for procedural modelling tend to be designed either for organic objects, which are described well by skeletal structures, or for man-made objects, which are described well by surface primitives. Procedural methods, which allow for modelling of both kinds of objects, are few and usually of greater complexity. Consequently, there is a need for a simple, general method which is capable of generating both types of objects. Generic Graph Grammar has been developed to address this need. The production rules consist of a small set of basic productions which are applied directly onto primitives in a directed cyclic graph. Furthermore, the basic productions are chosen such that Generic Graph Grammar seamlessly combines the capabilities of L-systems to imitate biological growth (to model trees, animals, etc.) and those of split grammars to design structured objects (chairs, houses, etc.). This results in a highly expressive grammar capable of generating a wide range of types of models. Models which consist of skeletal structures or surfaces or any combination of these. Besides generic modelling capabilities, the focus has also been on usability, especially user-friendliness and efficiency. Therefore several steps have been taken to simplify the workflow as well as to make the modelling scheme interactive. As proof of concept, a generic procedural modelling tool based on Generic Graph Grammar has been developed.
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