快速创建大规模逼真的虚拟环境

Charalambos (Charis) Poullis, Suya You, U. Neumann
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引用次数: 16

摘要

快速、高效地创建虚拟环境已成为虚拟现实应用的重要组成部分。特别是,民用和国防应用通常需要并采用详细的操作区域模型进行培训,模拟不同的场景,规划自然或人为事件,监测,监视,游戏和电影。因此,大规模环境的逼真表现对于此类应用程序的成功至关重要,因为它增加了用户的沉浸式体验,并有助于减少物理现实和虚拟现实之间的差异。然而,创建这种大规模虚拟环境的任务仍然是一项耗时且手动的工作。在这项工作中,我们提出了一种快速重建逼真的大规模虚拟环境的新方法。首先,提出了一种新的参数化几何原语,用于建筑物结构的自动检测、识别和重建。此外,使用非线性原语对具有非线性表面的复杂屋顶的建筑物进行交互式重建。其次,我们提出了一种用于合成真实感纹理的渲染管道,与现有技术不同,它可以通过整合从不同光学传感器(地面、空中和卫星)捕获的多个信息来恢复缺失或遮挡的纹理信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Rapid Creation of Large-scale Photorealistic Virtual Environments
The rapid and efficient creation of virtual environments has become a crucial part of virtual reality applications. In particular, civil and defense applications often require and employ detailed models of operations areas for training, simulations of different scenarios, planning for natural or man-made events, monitoring, surveillance, games and films. A realistic representation of the large-scale environments is therefore imperative for the success of such applications since it increases the immersive experience of its users and helps reduce the difference between physical and virtual reality. However, the task of creating such large-scale virtual environments still remains a time-consuming and manual work. In this work we propose a novel method for the rapid reconstruction of photorealistic large-scale virtual environments. First, a novel parameterized geometric primitive is presented for the automatic building detection, identification and reconstruction of building structures. In addition, buildings with complex roofs containing non-linear surfaces are reconstructed interactively using a nonlinear primitive. Secondly, we present a rendering pipeline for the composition of photorealistic textures which unlike existing techniques it can recover missing or occluded texture information by integrating multiple information captured from different optical sensors (ground, aerial and satellite).
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