基于前额脑电图特征的精神放松VR场景设计与评价

Lingqing Zhu, Xiang Tian, Xiangmin Xu, Lin Shu
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引用次数: 5

摘要

随着社会节奏的加快和压力引起的心理问题的加剧,以放松和减压为基础的心理缓解和辅助治疗成为研究的重点。与传统使用图像、音频和视频的心理放松治疗方法不同,基于VR的放松治疗是一种很有前途的方法,因为VR系统的交互作用和虚拟环境的动态性通过更加身临其境和真实的视听场景影响放松效果。它通过在VR系统中产生模拟环境,使患者的情绪调整到正常状态,以安慰受试者,缓解受试者的精神压力。本文提出了一种新的虚拟现实放松场景设计与评价框架,选取主题敏感型旅游虚拟现实视频,并将其与α波诱发的背景音乐相结合。采用SAM量表、放松问卷和额叶脑电图信号评价虚拟现实场景的放松效果。选取13名年龄在20 ~ 30岁之间的大学生,对新设计的6个虚拟现实放松场景进行评价实验,从不同的分析领域中挖掘额叶脑电特征,获得最佳的应力相关特征,建立应力-额叶脑电相关模型,包括时间、频率、熵、几何分析、子带谱、多尺度熵等。在记录被试额叶脑电图信号以及SAM量表和问卷的过程中,识别出观看VR场景前后表现出显著差异的特征,如能量、能量比、频率均方根、频域对称性、能量熵和香农熵,其中考虑了delta、theta、低α和高α频段。最后,识别出观看VR场景前后表现出显著差异的特征。选择最佳的应力相关特征,建立应力-额叶脑电相关模型进行应力评价,用于验证VR放松场景的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design and Evaluation of the Mental Relaxation VR Scenes Using Forehead EEG Features
With the acceleration of social rhythm and the exacerbation of psychological problems caused by stress, psychological relief and adjuvant therapy based on relaxation and decompression have become the focus of research. Different from the traditional psychological relaxation therapy methods that using images, audios and videos, VR-based relaxation therapy is a promising way as the interaction of the VR system and dynamics of virtual environment affect the effectiveness of relax through more immersive and authentic audio-visual scenes. It makes the patient's emotion adjust to the normal state by generating a simulated environment in a VR system to comfort the subject and relieve subject mental stress. This paper presents a novel VR relaxation scenes design and evaluation framework where subject sensitive tourism VR videos were selected and combined with alpha wave induced background music. The relaxation effectiveness of VR scenes were evaluated by SAM scale, relaxation questionnaire and frontal EEG signals. A number of frontal EEG features from various analysis domains were explored to obtain the best stress-relevant features and to establish a stress-frontal EEG correlation model for stress evaluation, including time, frequency, entropy, geometric analysis, subband spectra, multiscale entropy, etc. 13 students aged between 20 and 30 were recruited in the evaluation experiment of 6 newly designed VR relaxation scenes. During which subjects frontal EEG signals were recorded as well as the SAM scale and questionnaire, the features that demonstrate an significant difference before and after watching VR scenes were identified, such as Energy, Energy ratio, the mean square root of frequency, frequency domain symmetry, Energy entropy and Shannon entropywhere frequency bands of delta, theta, low alpha and high alpha were considered. Finally, the features that demonstrate an significant difference before and after watching VR scenes were identified. The best stress-relevant features were selected to establish a stress-frontal EEG correlation model for stress evaluation which could be used to validate the effectiveness of VR relaxation scenes.
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