一款使用了STRESS2触觉显示器的触觉记忆游戏

Qi Wang, Vincent Lévesque, Jérôme Pasquero, V. Hayward
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引用次数: 31

摘要

一款经典记忆卡游戏的电脑实现是基于触觉而不是视觉。玩家不是在卡片上记忆图片,而是在电脑生成的虚拟表面上探索触觉图形。触觉是通过控制指垫上的动态分布的横向应变模式来产生的,该模式与一个名为stress的触觉显示器相接触。通过在二维平面载体的工作空间内移动设备来探索触觉图形。开发了三种触觉渲染方法,并使用它们来创建不同的触觉存储卡。触觉记忆游戏展示了这种新颖的触觉显示技术的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A haptic memory game using the STRESS2 tactile display
A computer implementation of a classic memory card game was adapted to rely on touch rather than vision. Instead of memorizing pictures on cards, players explore tactile graphics on a computer-generated virtual surface. Tactile sensations are created by controlling dynamic, distributed lateral strain patterns on a fingerpad in contact with a tactile display called STRESS2. The tactile graphics are explored by moving the device within the workspace of a 2D planar carrier. Three tactile rendering methods were developed and used to create distinct tactile memory cards. The haptic memory game showcases the capabilities of this novel tactile display technology.
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