角色定制研究中用户-角色二分法的挑战

Victoria McArthur
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引用次数: 6

摘要

本文提出的工作代表了研究游戏中自我表征的行为者网络理论(ANT)方法。虽然开发了一种新的分析框架,但我们的目标是挑战以人类为中心的方法,这种方法太常见了,无法识别支持ANT方法的工作。我们认为,自我表征研究必须打破用户-化身的二分法,以揭示其他因素,如设计实践、社会经济因素、数字和离线文化,以及研究人员自己的生活经历和假设如何影响自我表征实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Challenging the User-Avatar Dichotomy in Avatar Customization Research
The work presented here represents an Actor-Network Theory (ANT) approach to the study of self-representation in games. Though the development of a novel analytical framework we aim to challenge the anthropocentric approach that is all too common to identity work in favour of an ANT approach. We argue that self-representation studies must break free of the user-avatar dichotomy in order to reveal how other factors, such as design practices, socioeconomic factors, digital and offline cultures, as well as researchers' own lived experiences and assumptions affect self-representational practices.
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