基于k近邻的Leap运动传感器虚拟博物馆沉浸式手势

S. Sumpeno, I. G. A. Dharmayasa, S. M. S. Nugroho, D. Purwitasari
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引用次数: 7

摘要

虚拟博物馆是用户可以自由探索博物馆藏品的地方。在这项研究中,我们讨论了在虚拟博物馆应用中使用名为Leap Motion的手感传感器呈现的3D交互。在进行三维交互时,需要一些手势来完成虚拟世界中的交互。为了防止在3D交互中出现失误,有必要进行手迹分类,以提高准确率,使其更加精确,以免降低虚拟世界的沉浸质量。本研究使用的分类方法是k -最近邻(KNN)分类方法。KNN是一种非常流行且简单的方法。第一步是数据采集处理,使用Leap Motion Controller从每个指尖获取矢量值数据(x, y, z)作为训练数据。然后进行数据归一化处理,为下一步特征提取过程提供方便。提取的特征包括指间夹角值、指间夹角值、指与掌间夹角、指与掌间距离矢量、指与掌间仰角值。之后,提取的数据进行训练,并使用k -最近邻(KNN)进行分类。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Immersive Hand Gesture for Virtual Museum using Leap Motion Sensor Based on K-Nearest Neighbor
Virtual museum is a place where users can explore museum collection freely. In this study, we are discussing the 3D interactions presented in a virtual museum application using hand-sensing sensor named Leap Motion. In making 3D interaction, some hand gestures are needed to functions any interact in virtual world. To prevent miss-occurring in 3D interaction, it is necessary to do a hand pattern classification to improve accuracy and make it more precision so as not to reduce the quality of immersion in the virtual world. The classification method used in this study is K-Nearest Neighbor (KNN) classification methods. KNN is a method that is quite popular and simple. The first step is data acquisition processing that is used as training data using Leap Motion Controller which takes vector value data (x, y, z) from each fingertip. Then the data normalization process is carried out to facilitate the next process which is feature extraction process. Features are being extracted including angle value between fingers, angle value between fingertips, angle between fingertips and palms, distance vector between fingertips and palms, and elevation value between fingertips and palms. After that, extracted data are being trained and classified using K-Nearest Neighbor (KNN).
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