电子游戏主机音频:进化和未来趋势

Kyusik Chang, G. Kim, Taeyong Kim
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引用次数: 6

摘要

快速发展的技术和电脑日益增加的作用使电脑游戏在未来具有无限的潜力。在各种游戏产业中,主机游戏产业尤其引人注目,它将声音和音乐的重要性带到了最前沿。传统上,游戏音乐用于音效是为了防止用户感到无聊。随着游戏的发展,音频也随之发展,被用于多种用途。随着游戏平台的强大和复杂程度的提高,曾经仅限于简单的哔哔声的音频开始发挥更大的作用,成为与电影质量相当的背景音乐(BGM)。本文讨论了视频游戏机音频规格和硬件的演变,从简单的8位机器到游戏声音和音乐音频生成器的未来发展方向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Video Game Console Audio: Evolution and Future Trends
Rapidly advancing technologies and the increasing role of computers give the computer game boundless potential for the future. Among the various game industries, the console game industry in particular has attracted significant attention, bringing the importance of sound and music to the forefront. Game music was traditionally used for sound effects to prevent user boredom. As gaming developed, so did audio, being utilized for numerous purposes. As gaming platforms increased in power and complexity, audio, which was once limited to simple beeps, started to play a larger role, becoming back ground music (BGM) having quality at par with that of films. This paper discusses the evolution of video game console audio specifications and hardware, from simple 8-bit machines to future directions in the development of audio generators for game sound & music.
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