治疗性运动的设计考虑

J. Doyle, D. Kelly, B. Caulfield
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引用次数: 19

摘要

本文讨论了反馈在治疗性游戏中的重要性。人们普遍认为练习在鼓励患者坚持和增强患者对正确执行的信心方面对患者有益,而反馈在实现这些方面至关重要。然而,反馈,特别是视觉反馈,也可能对练习的质量产生潜在的负面影响。我们在本文中描述了我们开发的单传感器治疗性锻炼游戏的原型,并提供了一些关于使用锻炼游戏时与不使用锻炼游戏时的享受和感知能力的初步用户反馈。我们的研究结果表明,所有参与者都觉得在游戏中锻炼更有趣。然而,需要额外的工作来增加参与者正确执行练习的信心。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design considerations in therapeutic exergaming
In this paper we discuss the importance of feedback in therapeutic exergaming. It is widely believed that exergaming benefits the patient in terms of encouraging adherence and boosting the patient's confidence of correct execution and feedback is essential in achieving these. However, feedback and in particular visual feedback, may also have potential negative effects on the quality of the exercise. We describe in this paper a prototype single-sensor therapeutic exergame that we have developed and provide some preliminary user feedback regarding enjoyment and perceived competence when using the exergame compared to exercising without the exergame. Our results indicate that all participants found exercising with the game more enjoyable. However, additional work is needed to increase participants' confidence in their correct execution of the exercise.
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