艺术与科技的合作:制作迪士尼动画《神话:冰雪奇缘》

Jeff Gipson, J. L. G. Diaz, Michael Anderson, Edward Robbins, Brittney Lee, Nicholas Russell
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引用次数: 0

摘要

《神话:冰雪奇缘》是一部由华特迪士尼动画工作室制作的VR短片。这部电影的灵感来自《冰雪奇缘》的民间传说,是一个童话中的童话,探讨了《冰雪奇缘2》中元素精神的过去、现在和未来。结果是一首视觉诗,它以新颖的方式结合了迪士尼动画的2D动画遗产,音乐和实时技术。为了创造一种与最初设计相媲美的引人入胜的情感体验,我们的团队面临着许多技术和程序上的挑战。这是工作室第一次使用虚幻引擎,所以大量的实验是必要的,以找到工作流程和VR集成技术,以实现我们所追求的高水平的生产质量。在这次演讲中,该团队将探讨制作过程中的许多方面。通过两个案例研究,我们将讨论设计、挑战、协作工作流程,以及将“神话:一个冰冻的故事”变为现实所需的技术执行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Collaboration Between Art and Technology: Making Disney Animation’s ”Myth: A Frozen Tale”
”Myth: A Frozen Tale” is a VR short film created at Walt Disney Animation Studios. Inspired by the folklore of ”Frozen”, the film is a fairy tale within a fairy tale which explores the past, present, and future of the elemental spirits of ”Frozen 2”. The result is a visual poem which combines Disney Animation’s heritage of 2D animation, music, and real-time technology in novel ways. To create an engaging, emotional experience on par with the initial designs, our team was presented with a number of technical and procedural challenges. This is the studio’s first use of Unreal Engine, so a significant amount of experimentation was necessary to find the workflow and VR integration techniques needed to achieve the high level of production quality we strive for. In this talk, the team will explore many of these aspects of the production process. Using two case studies, we will discuss the design, challenges, collaborative workflows, and technological execution needed to bring ”Myth: A Frozen Tale” to life.
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