通过在模拟游戏练习方法中有目的地设计边界对象,增强弹性危机应对训练的能力:支持特设团队互动

B. Johansson, J. V. Laere, P. Berggren
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引用次数: 0

摘要

本文报告了有关支付系统中断的创建弹性授权模拟游戏练习的经验。演习的目的是利用游戏模拟作为训练环境,从业者团队可以学习深入理解系统交互(即中断的级联效应),并学习如何在许多不同的关键基础设施中开发协作弹性。支付系统中不同利益相关者(如企业主、银行、市政危机管理人员)之间的互动被认为是构建协作弹性的基础。因此,以鼓励和支持这种交互的方式设计练习被视为主要的设计目标。本文描述了从执行17个练习过程中获得的经验教训,即创造一个平衡良好的模拟和沉浸式体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Empowering resilient crisis response training through purposefully designed boundary objects in a simulation-gaming exercise approach: Supporting ad-hoc team interaction
This paper reports on experiences of creating resilience-empowering simulation-gaming exercises concerning disruptions in the payment system. The aim of the exercises was to utilize gaming-simulation as a training environment where teams of practitioners can learn to develop in-depth understanding of systemic interaction (i.e., cascading effects of disruptions) and learn how to develop collaborative resilience across many different critical infrastructures. Interaction between different stakeholders in the payment system, such as business owners, banks, municipality crisis managers are considered as the foundation for building collaborative resilience. Designing the exercises in such a way that they encourage and support such interactions are therefore seen as a primary design goal. This paper describes lessons learned from the process of conducting the 17 exercises in terms of creating a well-balance simulation and an immersive experience.
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