“紧张,甚至有些后悔”

Liz Owens Boltz
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引用次数: 3

摘要

历史共情越来越被认为是一个涉及认知和情感维度的多维结构。研究表明,让具有不同历史观点的学习者参与辩论、写作和角色扮演等活动,比传统教学更有效地培养历史同理心。尽管有几项研究调查了这些策略的有效性,但人们对游戏在促进历史同理心方面的有效性知之甚少。通过观察、记录游戏玩法和半结构化访谈,本章研究了八年级学生玩关于第一次世界大战的电子游戏(《英勇的心》)时,历史同理心是如何表现出来的。研究结果表明,游戏玩法的特定元素可能比其他元素更能培养特定维度的历史同理心,有些维度倾向于自发产生,而其他维度则需要(甚至抵制)提示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
“Nervousness and Maybe Even Some Regret”
Historical empathy has increasingly been recognized as a multidimensional construct that involves both cognitive and affective dimensions. Research suggests that engaging learners with diverse historical perspectives in activities like debate, writing, and role play can be more effective for historical empathy than traditional instruction. Although several studies have investigated the effectiveness of these strategies, little is known about the effectiveness of games in promoting historical empathy. Through observation, recorded game play, and semi-structured interviews, this chapter examined how historical empathy manifested as eighth graders played a videogame about World War I (Valiant Hearts). The findings indicate that specific elements of game play may foster particular dimensions of historical empathy better than others, and that some dimensions tend to arise spontaneously while others require (or even resist) prompting.
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