图形输入设备的详细语义

D. Rosenthal, J. Michener, G. Pfaff, Rens Kessener, M. Sabin
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引用次数: 59

摘要

由Wallace提出的虚拟输入设备的概念,已经成为制作与设备无关的交互式图形系统的公认基础。它被GSPC用于核心系统,它是国际标准草案GKS的基础。在最近结束的GKS技术审查期间,输入设施成为争论的焦点。讨论揭示了虚拟输入设备概念中的许多不足之处,并最终通过使用改进和扩展的输入模型来解决,这里由讨论中的一些参与者提出。包括示例,显示GKS设施如何从模型派生,并使用Core的“STROKE”设备来显示模型如何控制未来对GKS的扩展。该模型还用于描述核心系统和GKS输入设备之间的其他差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The detailed semantics of graphics input devices
The concept of virtual input devices, enunciated by Wallace, has been the accepted basis for producing device-independent interactive graphics systems. It was used by GSPC for the Core System, and it underlies the draft international standard GKS. During the recently concluded technical review of GKS, the input facilities became a bone of contention. The discussions revealed many inadequacies in the virtual input device concept, and were finally resolved using a refined and extended model of input, which is presented here by some of the participants in the discussions. Examples are included, showing how the GKS facilities derive from the model, and the Core's “STROKE” device is used to show how the model controls future extensions to GKS. The model is also used to describe the other differences between the input facilities of the Core System and GKS.
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