用颜色和粒子来表达情感,为聋人和重听玩家提供可访问性

Joao Marcos Epifanio da Silva, A. Callado, P. Jucá
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引用次数: 2

摘要

为聋人或重听玩家提供游戏易用性仍然是游戏行业的一个问题。为这种类型的残障玩家提供可访问性的最常见访问功能是执行封闭字幕和其他文本信息来详细描述情感。本文提出了解决这个问题的另一种方法。基于对颜色的研究,本作品使用了Unity引擎提供的粒子系统,并将这些元素组合到不同的场景中,在不同的场景中,彩色粒子以不同的方向,不同的速度和形式传播。本文提出这些情景可以表达不同的情感。提案评估是通过用户访谈进行的。结果呈现了一组场景,游戏设计师可以使用这些场景从视觉上表达音乐或游戏环境声音的预期情绪,以及支持此任务的Unity插件。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players
Providing game accessibility to deaf or hard of hearing players is still an issue in the game industry. The most common access feature developed to provide accessibility for players with this type of disability is to implement closed captions and other textual information to detail sentiments. This paper presents another approach to this problem. Based on the study of colors, this work uses the particle system provided by Unity engine and combines these elements into different scenarios where colorful particles propagate in different directions and with different speeds and forms. This paper proposes that these scenarios can express different sentiments. The proposal evaluation was performed through user interviews. The results present a set of scenarios that can be used by game designers to visually express the intended sentiment of the music or game environment sounds and a Unity plugin that support this task.
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