网络上的社会偏好

S. Rezaei, S. Rosenkranz, U. Weitzel, B. Westbrock
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引用次数: 0

摘要

我们建立了一个网络游戏的社会偏好模型,并研究了它在具有多重均衡的局部公共物品博弈中的预测。我们模型的关键特征是玩家的社交偏好是异质的。这为玩家之间关于“正确”收益顺序的分歧提供了空间。然而,当偏好相容时,玩家就能成功地在一组精致的均衡上进行协调。满足偏好兼容性的要求有多容易,关键取决于网络结构的一个属性:邻域嵌套性。这意味着均衡选择在小而紧密连接的结构中成功,但在非常集中的网络中也成功。相反,它在松散连接的局部相互作用结构中就失效了。我们通过实验验证了我们的预测,并确认了我们的理论所建立的机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social Preferences on Networks
We develop a model of social preferences for network games and study its predictions in a local public goods game with multiple equilibria. The key feature of our model is that players’ social preferences are heterogeneous. This gives room for disagreement between players about the “right” payoff ordering. When preferences are compatible, however, players succeed in coordinating on a refined set of equilibria. How easily the requirements for preference compatibility are met crucially depends on a property of the network structure: neighborhood nestedness. This means that equilibrium selection succeeds in small, tightly connected structures but also in very centralized networks. It fails, in contrast, in loosely connected local interaction structures. We experimentally validate our predictions and confirm the mechanisms on which our theory builds.
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