需要多少内存才能赢得无限的游戏?

Stefan Dziembowski, M. Jurdzinski, I. Walukiewicz
{"title":"需要多少内存才能赢得无限的游戏?","authors":"Stefan Dziembowski, M. Jurdzinski, I. Walukiewicz","doi":"10.1109/LICS.1997.614939","DOIUrl":null,"url":null,"abstract":"We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation.","PeriodicalId":272903,"journal":{"name":"Proceedings of Twelfth Annual IEEE Symposium on Logic in Computer Science","volume":"60 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-06-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"150","resultStr":"{\"title\":\"How much memory is needed to win infinite games?\",\"authors\":\"Stefan Dziembowski, M. Jurdzinski, I. Walukiewicz\",\"doi\":\"10.1109/LICS.1997.614939\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation.\",\"PeriodicalId\":272903,\"journal\":{\"name\":\"Proceedings of Twelfth Annual IEEE Symposium on Logic in Computer Science\",\"volume\":\"60 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1997-06-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"150\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of Twelfth Annual IEEE Symposium on Logic in Computer Science\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/LICS.1997.614939\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of Twelfth Annual IEEE Symposium on Logic in Computer Science","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/LICS.1997.614939","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 150

摘要

我们考虑一类有限色图上的无限双人博弈。我们的主要问题是:给定一个获胜条件,在这种条件下实现获胜策略的I/O自动机的内在膨胀(额外内存)是多少?这个问题涉及到反应程序的综合和无限对象上的自动机理论。我们为具有固定获胜条件的博弈中获胜策略所需的内存大小提供了匹配的上界和下界。我们还表明,在一般情况下,Gurevich和Harrington的LAR(最新出现记录)数据结构是最优的。然后,我们提出了一种更简洁的方法,即用过渡系统的平行组合来表示获胜策略。我们研究了这样一个问题:在这个表示中,哪一类获胜条件只允许多项式大小的策略爆炸。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How much memory is needed to win infinite games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of the size of the I/O automata realizing winning strategies in games with this condition. This problem is relevant to synthesis of reactive programs and to the theory of automata on infinite objects. We provide matching upper and lower bounds for the size of memory needed by winning strategies in games with a fixed winning condition. We also show that in the general case the LAR (latest appearance record) data structure of Gurevich and Harrington is optimal. Then we propose a more succinct way of representing winning strategies by means of parallel compositions of transition systems. We study the question: which classes of winning conditions admit only polynomial-size blowup of strategies in this representation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信