全事件驱动控制体系结构,在球-梁系统视觉伺服中的应用

J. Soudier, Sacha De Sousa, S. Durand
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引用次数: 1

摘要

目前,恒时采样控制系统得到了广泛的应用。相反,事件触发范式非常吸引人,因为当系统动态需要很少或不需要控制更新时,它承诺减少计算和数据流,同时在转换阶段允许更强烈的刷新。这里的目标是扩展这个机会,设计一个完全基于事件的控制架构,不仅考虑控制器,而且考虑从感知到行动的整个感觉运动链,希望在资源利用方面获得更好的收益。目标应用是球-梁系统的视觉伺服。该方案包括一个视觉传感器、感知和控制算法以及一个执行器,所有这些都是事件驱动的。并在嵌入式cpu平台上实现了该策略。除了创新的设计,实验结果突出了计算成本和带宽的节省,甚至稍微更好的性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Fully Event-Driven Control Architecture, Application to Visual Servoing of a Ball-on-Beam System
Nowadays, controlled systems with constant time sampling are widely spread. Conversely, the event-triggered paradigm is highly appealing since it promises to reduce computation and data flow when the dynamics of the system requires little or no control update, while allowing more intense refresh during transition phases. The objective here is to extend this opportunity and to design a fully event-based control architecture by considering not only the controller but the whole sensorimotor chain from perception to action, with the hope of even better gains in resource utilization. The targeted application is the visual servoing of a ball-on-beam system. The proposal includes a visual sensor, perception and control algorithms, as well as an actuator, all of which being event driven. Moreover, the proposed strategy is implemented on an embedded CPU-based platform. Beyond the innovative design, experimental results highlight savings in computational cost and bandwidth, with even slightly better performances.
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