支持和利用用户界面中的空间记忆

Joey Scarr, A. Cockburn, C. Gutwin
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引用次数: 61

摘要

空间记忆是人类认知的一个重要方面——它允许使用者随着时间的推移了解物品的位置,并毫不费力地检索它们。在人机界面中,对控件空间位置的充分了解可以使用户流畅有效地进行交互,而无需可视化地搜索相关控件。因此,计算机界面的设计应支持发展用户的空间记忆,并应允许用户在可能的情况下利用它进行快速交互。然而,现有的系统对空间记忆提供了不同的支持。许多现代界面通过移动或重新排列物品破坏了用户记忆空间位置的能力;其他游戏没有充分利用空间记忆,需要缓慢的机械动作序列来选择项目,而不是利用用户根据屏幕位置索引项目和控制的强大能力。本文的目的是强调空间记忆设计在人机交互中的重要性。为了做到这一点,我们使用抽象到具体的方法来研究文献。首先,我们确定了支撑我们对空间记忆理解的重要心理模型,并区分了导航记忆和对象定位记忆(本文重点关注后者)。然后,我们总结了心理学和hci领域关于空间记忆的实证结果,确定了一组可观察到的空间记忆属性,这些属性可用于为设计提供信息。最后,我们分析了HCI文献中支持或破坏空间记忆的现有接口,包括用于命令和导航界面的空间多路显示,处理大型空间数据集的不同技术,以及空间失真的影响。我们希望这篇论文对用户界面设计人员以及其他对空间记忆感兴趣的hci研究人员有用。因此,在整个文本中,我们强调了从所审查的工作中得出的重要设计指导方针,以及方法学问题和未来研究的主题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Supporting and Exploiting Spatial Memory in User Interfaces
Spatial memory is an important facet of human cognition – it allows users to learn the locations of items over timeand retrieve them with little effort. In human-computer interfaces, a strong knowledge of the spatial location ofcontrols can enable a user to interact fluidly and efficiently, without needing to visually search for relevant controls. Computer interfaces should therefore be designed to provide support for developing the user's spatial memory,and they should allow the user to exploit it for rapid interaction whenever possible. However, existing systems offervarying support for spatial memory. Many modern interfaces break the user's ability to remember spatial locations, bymoving or re-arranging items; others leave spatial memory underutilised, requiring slow sequences of mechanical actionsto select items rather than exploiting users' strong ability to index items and controls by their on-screen locations.The aim of this paper is to highlight the importance of designing for spatial memory in HCI. To do this, we examine theliterature using an abstract-to-concrete approach. First, we identify important psychological models that underpin ourunderstanding of spatial memory, and differentiate between navigation and object-location memory (with this reviewfocusing on the latter). We then summarise empirical results on spatial memory from both the psychology and HCIdomains, identifying a set of observable properties of spatial memory that can be used to inform design. Finally, weanalyse existing interfaces in the HCI literature that support or disrupt spatial memory, including space-multiplexeddisplays for command and navigation interfaces, different techniques for dealing with large spatial data sets, and theeffects of spatial distortion. We intend for this paper to be useful to user interface designers, as well as other HCIresearchers interested in spatial memory. Throughout the text, we therefore emphasise important design guidelinesderived from the work reviewed, as well as methodological issues and topics for future research.
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