游戏化上肢康复的适应性玩法和难度调整

Joana F. Pinto, H. Carvalho, Gonçalo Chambel, Joao Ramiro, A. Gonçalves
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引用次数: 24

摘要

在物理康复过程中缺乏动力是一个非常普遍的问题,它恶化了康复的效果,降低了患者的康复率。我们建议一种游戏化的上肢康复,结合适应性游戏玩法和难度,以克服这一问题,成为物理治疗专业人员的支持工具。游戏中存在的难度调整,通过保持足够低的难度来避免挫败感,同时保持足够高的难度来促进动机和粘性,从而为患者提供更高的激励水平。这个康复游戏是一个基于家庭的系统,允许病人在家里锻炼,由于其基于kinect的便携式设置。游戏的目的是增加病人的动力,从而加快他们的康复速度。要实现这一目标,关键是要充分投入到治疗活动中。因此,游戏化元素、玩法设计和适应性难度被探索并整合到概念中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Adaptive gameplay and difficulty adjustment in a gamified upper-limb rehabilitation
Lack of motivation during physical rehabilitation is a very common problem that worsens the efficacy of rehabilitation, decreasing the recovery rates of the patient. We suggest a gamified upper-limb rehabilitation that incorporates adaptive gameplay and difficulty so as to overcome that issue, emerging as a support tool for physical therapy professionals. The presence of difficulty adjustment in the game allows a higher motivation level for the patients by preserving the trade off between keeping the difficulty low enough to avoid frustration, but high enough to promote motivation and engagement. This rehabilitation game is a home-based system that allows the patient to exercise at home, due to its Kinect-based portable setup. The game aims to increase the motivation of the patients and thus the speed of their recovery. To accomplish that goal, it is key to potentiate a full immersion into the therapeutic activity. Thus gamification elements, gameplay design and adaptive difficulty are explored and incorporated into the concept.
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