{"title":"教育现实-增强现实在教育中的应用","authors":"Naval Kshirsagar, Garvitraj Pandey, Aditya Prakash, Ishika Singh Chauhan, S Kumar","doi":"10.1109/INOCON57975.2023.10101270","DOIUrl":null,"url":null,"abstract":"The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.","PeriodicalId":113637,"journal":{"name":"2023 2nd International Conference for Innovation in Technology (INOCON)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-03-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Educative Reality - Augmented Reality Application for Education\",\"authors\":\"Naval Kshirsagar, Garvitraj Pandey, Aditya Prakash, Ishika Singh Chauhan, S Kumar\",\"doi\":\"10.1109/INOCON57975.2023.10101270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.\",\"PeriodicalId\":113637,\"journal\":{\"name\":\"2023 2nd International Conference for Innovation in Technology (INOCON)\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 2nd International Conference for Innovation in Technology (INOCON)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/INOCON57975.2023.10101270\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 2nd International Conference for Innovation in Technology (INOCON)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INOCON57975.2023.10101270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Educative Reality - Augmented Reality Application for Education
The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.