穆林高58岁五年级学生数学学习的交互式效果

Riduan Febriandi
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引用次数: 3

摘要

本研究旨在为小学五年级学生开发一款以速度、距离、时间为形式的互动多媒体素材产品,并制作出有效的互动多媒体。本研究是一项开发研究,采用四维模型开发模型,分为a)定义阶段(定义),b)设计阶段(规划),c)开发阶段(开发),d)传播阶段(部署)。本研究的研究对象为SD Negeri 58 lubuklingau小学五年级学生。根据研究结果,通过做t检验,得到t计数的值与自由度(dk)或误差水平为5%,其中得到dk = n1 + n2 - 2。Dk = 182, α为5%,表值为1.65。分析后发现4.94 > 1.65,或者tcount >表,可以得出Ha被接受,Ho被拒绝的结论。从本研究的结果可以得出结论,交互式多媒体学习媒体在速度、距离和时间等材料上的使用达到了有效的标准,可以被教师和学生在学习中使用。关键词:有效性,交互式多媒体,数学
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efektivitas Multimidia Interaktif Terhadap Pembelajaran Matematika Siswa Kelas V SD Negeri 58 Lubuklinggau
This study aims to develop a product in the form of interactive multimedia material speed, distance and time for fifth grade elementary school students and to produce effective interactive multimedia. This research is a development research with a Four-D model development model with the steps a) the define stage (definition), b) the design stage (planning), c) the develop stage (development), d) the disseminate stage (deployment). The subjects in this study were fifth grade students of SD Negeri 58 Lubuklinggau. Based on the results of the research by doing the t test, to get the value of t count with degrees of freedom (dk) or an error level of 5%, where to get dk = n1 + n2 - 2. dk = 182 with α 5%, the value of  ttable is 1.65. After the analysis is done, it is found that 4.94 > 1.65, or tcount > ttable, it can be concluded that Ha is accepted and Ho is rejected. From the results of this research, it can be concluded that the use of Interactive Multimedia learning media on the material of speed, distance and time meets the effective criteria and can be used by teachers and students in learning. Keywords: Effectiveness, Interactive Multimedia, Mathematics
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