表面高度和刚度变化时表面形貌触觉渲染的感性研究

L. Walker, H. Tan
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引用次数: 22

摘要

本研究关注的是当表面高度和表面刚度变化时,对表面形貌的扭曲感知。利用力反馈装置渲染的虚拟表面进行了三个心理物理实验。在实验1中,我们发现检测两个相邻平面之间高度差的阈值非常小(0.17-0.63 mm),并且随着表面刚度的增加而降低(0.4-1.0 N/mm)。在实验2中,我们测试了力恒定假设,即用户在探索触觉虚拟表面时保持恒定的穿透力。在不同刚度表面的横向冲程中收集的数据支持这一假设。在实验III中,受试者用不同的刚度值触摸两个表面,表面高度差为2mm(远高于实验I中获得的阈值)。我们的研究结果表明,两个表面的相对刚度极大地影响了受试者区分这些表面高度的能力。我们的发现强调了理解触觉渲染参数相互作用的重要性。未来的工作将集中在补偿规则的发展,以确保触觉虚拟环境的感知准确性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A perceptual study on haptic rendering of surface topography when both surface height and stiffness vary
This study is concerned with the distorted perception of surface topography when both surface height and surface stiffness vary. Three psychophysical experiments were conducted using virtual surfaces rendered with a force-feedback device. In Exp. 1, we found that the threshold for detecting a height difference between two adjacent planes was quite small (0.17-0.63 mm) and decreased as surface stiffness increased (0.4-1.0 N/mm). In Exp. II, we tested our force constancy hypothesis which stated that users maintained constant penetration forces while exploring haptic virtual surfaces. Data collected during lateral stroking of surfaces of varying stiffness supported this hypothesis. In Exp. III, subjects stroked two surfaces with a surface height difference of 2 mm (well above the thresholds obtained in Exp. I) and with varying stiffness values. Our results showed that the relative stiffness of the two surfaces dramatically affected subjects' ability to discriminate the height of these surfaces. Our findings underscore the importance of understanding the interplay of haptic rendering parameters. Future work will focus on the development of compensation rules for ensuring perceptual accuracy of haptic virtual environments.
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