{"title":"玩Sprint回顾","authors":"Maciej Wawryk, Yen Ying Ng","doi":"10.15439/2019F284","DOIUrl":null,"url":null,"abstract":"In this paper, we report on a replication of the study by Przybylek & Kotecka [2017]. The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games. The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants’ creativity, involvement, and communication as well as produce better results than the standard retrospective.","PeriodicalId":168208,"journal":{"name":"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Playing the Sprint Retrospective\",\"authors\":\"Maciej Wawryk, Yen Ying Ng\",\"doi\":\"10.15439/2019F284\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we report on a replication of the study by Przybylek & Kotecka [2017]. The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games. The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants’ creativity, involvement, and communication as well as produce better results than the standard retrospective.\",\"PeriodicalId\":168208,\"journal\":{\"name\":\"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)\",\"volume\":\"2012 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15439/2019F284\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 Federated Conference on Computer Science and Information Systems (FedCSIS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15439/2019F284","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
摘要
在本文中,我们报告了Przybylek & Kotecka[2017]对该研究的重复研究。我们的研究目的是通过采用协作游戏来修改Bluebay Polska Sp. zo.o.中与Sprint回顾相关的工作实践。来自两个Scrum团队的反馈证实了最初研究的发现,并表明协作游戏提高了参与者的创造力、参与度和沟通能力,并产生了比标准回顾更好的结果。
In this paper, we report on a replication of the study by Przybylek & Kotecka [2017]. The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games. The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants’ creativity, involvement, and communication as well as produce better results than the standard retrospective.