Scan4Reco:通过时空(4D)重建和3D打印实现文化遗产资产的数字化保护

N. Dimitriou, A. Drosou, D. Tzovaras
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引用次数: 2

摘要

欧洲文化遗产包括丰富多样的文化项目,大量的资源用于保护和向公众传播。生活在数字化时代,这些努力不仅得到了传统领域(如材料科学等)的进步,而且得到了更现代领域(如3D计算机图形学和VR模拟)的极大促进。在此背景下,欧盟资助的Scan4Reco项目旨在为该领域提供低成本和可行的解决方案,并通过各种文化项目的自动数字化和文档化来改进现有做法。特别是,材料识别和可视化将通过多感官和多分辨率材料分割和数据融合算法来解决,而组成材料在特定环境条件下的并行劣化问题将通过引入和融合统计材料特定老化模型来处理。Scan4Reco的保护专用决策支持系统(DSS)将建立在模拟引擎上,并根据不同的标准建议最佳的保护方法。最后但并非最不重要的是,Scan4Reco的成果将通过触觉多层3D打印替代品来展示,而文化项目的数字替代品及其时间旅行将在专门的VR博物馆中展出。为了使读者熟悉Sca4Reco的研究创新和突破性创新,本文描述了它的模块,详细说明了它们与项目目标的联系,并确定了用户需求。此外,我们还介绍了平台的整体架构,并对组件及其功能之间的相互依赖关系进行了评论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scan4Reco: Towards the Digitized Conservation of Cultural Heritage Assets via Spatiotemporal (4D) Reconstruction and 3D Printing
The European Cultural Heritage includes a rich variety of cultural items and a significant amount of resources is devoted to their conservation and dissemination to the public. Living in the era of digitization, these efforts have been significantly facilitated by advances not only in traditional domains (e.g. material science, etc.), but also from more modern ones (i.e. 3D computer graphics & VR simulations). Within this context, the EU funded project Scan4Reco aims to offer low-cost and feasible solutions in the field, as well as to improve existing practices via the automatic digitization and documentation of a wide variety of cultural items. In particular, material identification and visualization will be addressed via multi-sensorial and multi-resolutional material segmentation and data-fusion algorithms, while the problem of the parallel deterioration of the composing materials, given certain environmental conditions will be dealt with via the introduction and fusion of statistical, material-specific ageing models. The conservation dedicated Decision Support System (DSS) of Scan4Reco will be built upon a simulation engine and will suggest optimal conservation methodologies according to different criteria. Last but not least, the Scan4Reco outcomes will be demonstrated through tactile multilayered 3D printed surrogates, while digital surrogates of the cultural items along with their travel in time will be exhibited in a dedicated VR museum. In order to familiarize the reader with Sca4Reco's research novelties and breakthrough innovations, the current paper describes its modules, elaborating on their connection to the project's objectives and to identified user requirements. In addition, we present the overall architecture of the platform commenting on the interdependencies between components and their functionality.
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