网格连接多计算机上多端口帧缓冲区的同步

Bin Wei, Gordon Stoll, D. Clark, E. Felten, Kai Li, P. Hanrahan
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引用次数: 9

摘要

多计算机并行渲染涉及几何处理、光栅化和构图的并行化。支持多计算机上并行呈现后端的一种已知方法是将多端口帧缓冲区直接连接到多计算机路由网络,以利用网络上可用的聚合带宽。然而,多端口帧缓冲区设计提出了如何使处理器与帧缓冲区同步以执行全局控制操作的问题。我们面临的挑战是提供一种简单而有效的同步算法,它只需要最少的硬件支持。针对Paragon网状路由网络中多端口帧缓冲区的同步问题,提出了一种基于软件的解决方案。在Paragon多机上的仿真表明,我们的算法确实是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Synchronization for a multi-port frame buffer on a mesh-connected multicomputer
Parallel rendering on multicomputers involves the parallelization of geometry processing, rasterization and composition. A known approach to support the back end of parallel rendering on multicomputers is to connect a multiport frame buffer directly to the multicomputer routing network to take advantage of the aggregate bandwidth available on the network. However, a multi-port frame buffer design raises the question of how to synchronize the processors with the frame buffer in order to perform global control operations. The challenge is to provide a simple and efficient synchronization algorithm that requires minimal hardware support. This paper describes a softwarebased solution to the synchronization problem for a multiport frame buffer on the Paragon mesh routing network. Simulations on the Paragon multicomputer show that our algorithm is indeed efficient.
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