OLSRv2中动态最短路径算法的性能评价

U. Herberg
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引用次数: 5

摘要

MANET路由协议的设计是为了在拓扑结构频繁变化的情况下扩展到数千台路由器。首先,MANET路由协议也应该支持受限的低功耗设备。链路状态路由协议可扩展性的瓶颈之一是最短路径算法(如Dijkstra)的性能。在本文中,我们研究了OLSRv2的节点内性能,特别是研究了在该路由协议中使用动态最短路径(DSP)算法的好处。DSP算法是一种在路由树中增量地添加或删除边并计算最短路径的算法,也是增量的。通过比较大型仿真网络中计算路径的CPU时间,对经典Dijkstra和DSP的OLSRv2性能进行了评估。此外,还证明了由于移动而导致的频繁拓扑变化导致路由表频繁重新计算,每次只更新少量路由。manet的这一特性使得在OLSRv2中使用DSP是合适的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Performance Evaluation of Using a Dynamic Shortest Path Algorithm in OLSRv2
MANET routing protocols are designed to scale up to thousands of routers with frequent changes of the topology. In preference, MANET routing protocols should also support constrained low-power devices. One of the bottlenecks of scalability in link-state routing protocols is the performance of the shortest path algorithm (e.g. Dijkstra). In this paper, we investigate the in-node performance of OLSRv2 and, in particular, study the benefits of using a dynamic shortest path (DSP) algorithm for this routing protocol. A DSP algorithm is an algorithm that adds or removes edges in the routing tree incrementally and calculates shortest paths, also incrementally. The performance in OLSRv2 with classic Dijkstra vs. DSP is evaluated, by comparing the CPU time for calculating paths in a large emulated network. Additionally, it is demonstrated that frequent topology changes due to mobility in MANETs lead to frequent routing table recalculations with only few routes updated each time. This property of MANETs makes the use of a DSP in OLSRv2 appropriate.
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