学生游戏化移动应用开发

Lius Steven Sanjaya, Ferdianto, Titan
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引用次数: 0

摘要

学习活动,特别是在学生所接受的大学里,成为重要的方面。进入Y世代和Z世代的这一代学生的发展无疑会影响大学的学习进程。无趣的学习过程会导致学生无法获得最多的知识。在大学学习过程中的游戏化是一种可以应用的方法,使学习过程变得更加令人兴奋和有用。在这些需求的推动下,本研究的重点是开发基于游戏化的移动应用程序。该应用程序将具有创建测验,创建交互式学习案例,创建徽章,创建排名,查看计分板,基于视频的论坛和查看成绩报告,以增加知识和兴趣学习。系统开发生命周期是开发这个移动应用程序的主要方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Development of Gamification Mobile Application for Students
Learning activities, especially in universities that are accepted by students, become critical aspects. The development of students in the current generation who have entered generations Y and Z will undoubtedly affect the university's learning process. The learning process that is not interesting will cause students not to get maximum knowledge. Gamification in the learning process at a university is one method that can be applied so that the learning process becomes more exciting and useful. Triggered by these needs, this research focuses on developing mobile applications based on gamification. The application will feature Create Quiz, Create Interactive Study Case, Create Badge, Create Rank, View Scoreboard, Video-based forums, and View Achievement Report to increase knowledge and interest learning. System Development Life Cycle was the primary method to develop this mobile application.
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