评价一个基于意识的动画对学生精神疾病知识的影响

M. Plot, S. Roškar, Helena Gabrijelčič Tomc
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引用次数: 0

摘要

动画是教育和提高人们对难以谈论的问题(如精神疾病)的认识的一种非常好的媒介。在社会意识和教育中使用动画和图形可以提高有关精神疾病问题的知识和交流。尽管有各种去污名化的活动,人们仍然不愿意直接接触精神疾病患者,部分原因是他们对这一主题的了解不够。因此,我们研究的目的是测试动画是否可以提高斯洛文尼亚学生群体中关于与抑郁症患者进行适当/不适当对话的知识。我们专注于教育和基于意识的动画(适合目标群体),以唤起同理心而不引起怜悯,并间接鼓励有需要的人和其他人谈论它。研究方法包括调查参与者,以及他们对与抑郁症患者进行适当和不适当对话的知识(22个短语,11个合适和11个不合适)。251名年龄在19岁至30岁之间的参与者完成了这项调查。参与者被要求在观看动画之前和之后用5分的李克特量表对每个短语的适当性进行评分。所得结果采用配对样本t检验进行分析。通过比较观看动画之前和之后的调查回答的平均得分,确认了期望的知识变化。在22个句子中,有18个句子的结果具有统计学意义。在81%的语句中检测到期望方向的变化。我们的研究有一些局限性,但我们得出结论,基于意识的动画可以成为增加知识并随后影响学生群体行为改变的有用工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of the impact of an awareness-based animation on students’ knowledge about mental illness
Animation is an exceptionally good medium for educating and raising awareness of the issues that are more difficult to talk about, such as mental illness. The use of animation and graphics in society awareness and education can improve knowledge and communication about issues related to mental illness. Despite various destigmatization activities, people are still reluctant to directly approach individuals suffering from mental illness, partly because they do not have enough knowledge on the subject. Therefore, the aim of our study was to test whether animation can improve the knowledge about appropriate / inappropriate conversations with a person suffering from depression in a Slovenian student population. We focused on education and awareness-based animation (adapted to the target group) to evoke empathy without arousing pity and to indirectly encourage people in need and others to talk about it. The methodology included the surveying of the participants and their knowledge about appropriate and inappropriate conversations with a person suffering from depression (22 phrases, 11 appropriate and 11 inappropriate). 251 participants aged 19 to 30 completed the survey. Participants were asked to rate each phrase for appropriateness on a 5-point Likert scale before and after being exposed to the animation. The results obtained were analysed using the paired samples t-test. The desired change in knowledge was confirmed by comparing the average scores of the survey responses before and after viewing the animation. A statistically significant result was obtained in 18 of 22 sentences. A change in the desired direction was detected in 81% of the statements. Our study had some limitations, but we nevertheless conclude that an awareness-based animation can be a useful tool to increase knowledge and subsequently influence behavioural change in the student population.
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