2人通用电子游戏:框架和竞争

Raluca D. Gaina, Diego Perez Liebana, S. Lucas
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引用次数: 33

摘要

本文提出了一种针对通用人工智能代理的通用电子游戏AI竞赛的新轨道,它具有竞争性和合作性的实时随机二人博弈。竞赛的目的是直接测试代理在更复杂和动态的环境中相互对抗,在这种环境中,游戏中存在额外的不确定性,包括其他玩家的行为。分析了该控制器的框架、服务器功能和一般竞争设置,并给出了几个样本控制器的实验结果。结果表明,目前开环蒙特卡罗树搜索算法是这组博弈的总体领先算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
General Video Game for 2 players: Framework and competition
This paper presents a new track of the General Video Game AI competition for generic Artificial Intelligence agents, which features both competitive and cooperative real time stochastic two player games. The aim of the competition is to directly test agents against each other in more complex and dynamic environments, where there is an extra uncertainty in a game, consisting of the behaviour of the other player. The framework, server functionality and general competition setup are analysed and the results of the experiments with several sample controllers are presented. The results indicate that currently Open Loop Monte Carlo Tree Search is the overall leading algorithm on this set of games.
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