传统卡通风格的3D电脑动画

N. Nasr, N. Higgett
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引用次数: 5

摘要

电脑动画总是看起来过于光滑和闪亮,这就是为什么传统的卡通专家,如马特·格勒宁经常避免使用3D电脑图形媒体作为解决方案。传统动画在外观和风格选择上的灵活性很吸引人,但在某些方面却非常耗时。因此,有必要开发技术,利用电脑动画的速度,但提供各种风格的传统动画。本文尝试在模拟手绘卡通动画造型的同时,结合传统夸张的卡通动作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Traditional cartoon style 3D computer animation
Computer animation has always looked too glossy and shiny, which is why traditional cartoon specialists, such as Matt Groening have often avoided using the 3D computer graphic medium as a solution. Traditional animation's flexibility in terms of choice of appearance and style is appealing but in certain aspects it is very time consuming. There is therefore a need to develop techniques that exploit the speed of computer animation but provide the variety of styles of traditional animation. This paper attempts to simulate hand drawn cartoon animation styling while incorporating traditional exaggerated cartoon movement.
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