Liyan Wei, Wenxuan Cheng, Zhengzheng Luo, Mo Kit Yu, Chan Hiu Tung, Zhengtao Ma, Yaqi Zhang, Stephen Jia Wang
{"title":"设计一种用于脑卒中患者康复的非直接接触协作机器人系统","authors":"Liyan Wei, Wenxuan Cheng, Zhengzheng Luo, Mo Kit Yu, Chan Hiu Tung, Zhengtao Ma, Yaqi Zhang, Stephen Jia Wang","doi":"10.54941/ahfe1004116","DOIUrl":null,"url":null,"abstract":"Different from the traditional rehabilitation methods, rehabilitation\n robots can provide repetitive and meaningful tasks that make the\n rehabilitation process smarter and more efficient during upper extremity\n rehabilitation for stroke patients. Therefore, rehabilitation robots are\n often used to assist patients during their rehabilitation training. From a\n robotic system perspective, it needs to sense the user's various needs to\n provide real-time assistance and allow the user to trust the robot. This\n means that the system must be able to monitor and process the user's level\n of fatigue. The analysis of EMG signals is used as a criterion to determine\n the level of muscle fatigue. At the same time, the degree of intervention\n that stroke patients receive during the rehabilitation process is also a\n challenge(Fang et al. 2017). For instance, the current rehabilitation robots\n often help the user to complete the rehabilitation training by means of end\n traction, the robot is attached to the user's arm, pulling the arm to\n complete the training. This approach could reduce muscle fatigue and\n increase the efficiency of rehabilitation.Even though direct contact and\n traction have been proven in studies to help patients perform better in\n rehabilitation, from a general HSI perspective, the degree of direct\n traction assistance may reduce the patient's sense of independence which\n affects their cognitive and motor function. This paper proposes a\n No-Direct-Contact Collaborative (NDCC) robotic-arm system that assists\n patients with physical game tasks. The NDCC system means that the robotic\n arm doesn't directly touch and hold the patient's upper limb as traditional\n robots would, but rather works in a cooperative way to complete the task,\n picking up and moving objects together with patients when they need. The\n purpose of the NDCC system is to avoid excessive interference to the patient\n during rehabilitation training, which is beneficial to the patient's\n cognitive and motor function recovery. In recent years, there has been a\n gradual increase in the use of robotic systems to assist in rehabilitation\n exercises for stroke patients and different kinds of interaction have been\n proposed. (Janssen et al. 2017) suggested that “interactive, engaging\n game-based rehabilitation tools, which match the abilities of the\n participant, could provide variation and attractiveness, thereby\n facilitating recovery of residual motor and cognitive function.” For\n instance, HarmonySHR system provides end-traction assistance at different\n recovery stages to complete rehabilitation exercises. With game elements\n embedded in rehabilitation systems, older patients are not only more\n attached to the training process but also can train their cognitive controls\n that “allow them to interact with our complex environment in a goal-directed\n manner (Anguera et al.2013)”. Therefore, the robotic arm is a “guide” rather\n than a “teammate.” In our research, it has been possible to collect and\n process the user's EMG signal during the task in real-time and convert it to\n RMS (Root Mean Square), and use Huskylens sensors to enable the robotic arm\n to track the position of the user's upper limb in real-time. The proposed\n study will be verified through two types of experiments, including Expert\n Participation and User Experience Experiments, giving designers a new\n direction to think about the degree of interaction and intervention between\n robots and stroke patients. In future studies, feedback from the user's EMG\n signal data and Patient's Rehabilitation Questionnaire (Fang et al. 2017)\n will be collected and analyzed. The physiological state of the upper limb\n will be determined by examining the EMG signal. The Patient's Rehabilitation\n Questionnaire will also be given to the user, aiming to assess the user's\n cognitive status and sense of independence under the two different\n assistance methods.","PeriodicalId":231376,"journal":{"name":"Human Systems Engineering and Design (IHSED 2023): Future Trends\n and Applications","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Designing A Rehabilitation-Purposed No-Direct-Contact Collaborative\\n Robotic System For Stroke Patients\",\"authors\":\"Liyan Wei, Wenxuan Cheng, Zhengzheng Luo, Mo Kit Yu, Chan Hiu Tung, Zhengtao Ma, Yaqi Zhang, Stephen Jia Wang\",\"doi\":\"10.54941/ahfe1004116\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Different from the traditional rehabilitation methods, rehabilitation\\n robots can provide repetitive and meaningful tasks that make the\\n rehabilitation process smarter and more efficient during upper extremity\\n rehabilitation for stroke patients. Therefore, rehabilitation robots are\\n often used to assist patients during their rehabilitation training. From a\\n robotic system perspective, it needs to sense the user's various needs to\\n provide real-time assistance and allow the user to trust the robot. This\\n means that the system must be able to monitor and process the user's level\\n of fatigue. The analysis of EMG signals is used as a criterion to determine\\n the level of muscle fatigue. At the same time, the degree of intervention\\n that stroke patients receive during the rehabilitation process is also a\\n challenge(Fang et al. 2017). For instance, the current rehabilitation robots\\n often help the user to complete the rehabilitation training by means of end\\n traction, the robot is attached to the user's arm, pulling the arm to\\n complete the training. This approach could reduce muscle fatigue and\\n increase the efficiency of rehabilitation.Even though direct contact and\\n traction have been proven in studies to help patients perform better in\\n rehabilitation, from a general HSI perspective, the degree of direct\\n traction assistance may reduce the patient's sense of independence which\\n affects their cognitive and motor function. This paper proposes a\\n No-Direct-Contact Collaborative (NDCC) robotic-arm system that assists\\n patients with physical game tasks. The NDCC system means that the robotic\\n arm doesn't directly touch and hold the patient's upper limb as traditional\\n robots would, but rather works in a cooperative way to complete the task,\\n picking up and moving objects together with patients when they need. The\\n purpose of the NDCC system is to avoid excessive interference to the patient\\n during rehabilitation training, which is beneficial to the patient's\\n cognitive and motor function recovery. In recent years, there has been a\\n gradual increase in the use of robotic systems to assist in rehabilitation\\n exercises for stroke patients and different kinds of interaction have been\\n proposed. (Janssen et al. 2017) suggested that “interactive, engaging\\n game-based rehabilitation tools, which match the abilities of the\\n participant, could provide variation and attractiveness, thereby\\n facilitating recovery of residual motor and cognitive function.” For\\n instance, HarmonySHR system provides end-traction assistance at different\\n recovery stages to complete rehabilitation exercises. With game elements\\n embedded in rehabilitation systems, older patients are not only more\\n attached to the training process but also can train their cognitive controls\\n that “allow them to interact with our complex environment in a goal-directed\\n manner (Anguera et al.2013)”. Therefore, the robotic arm is a “guide” rather\\n than a “teammate.” In our research, it has been possible to collect and\\n process the user's EMG signal during the task in real-time and convert it to\\n RMS (Root Mean Square), and use Huskylens sensors to enable the robotic arm\\n to track the position of the user's upper limb in real-time. The proposed\\n study will be verified through two types of experiments, including Expert\\n Participation and User Experience Experiments, giving designers a new\\n direction to think about the degree of interaction and intervention between\\n robots and stroke patients. In future studies, feedback from the user's EMG\\n signal data and Patient's Rehabilitation Questionnaire (Fang et al. 2017)\\n will be collected and analyzed. The physiological state of the upper limb\\n will be determined by examining the EMG signal. 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引用次数: 0
摘要
与传统的康复方法不同,康复机器人可以提供重复性和有意义的任务,使中风患者上肢康复过程更加智能和高效。因此,康复机器人经常被用来辅助患者进行康复训练。从机器人系统的角度来看,它需要感知用户的各种需求,提供实时的帮助,让用户信任机器人。这意味着系统必须能够监控和处理用户的疲劳程度。肌电信号的分析被用作判断肌肉疲劳程度的标准。与此同时,脑卒中患者在康复过程中接受的干预程度也是一个挑战(Fang et al. 2017)。例如,目前的康复机器人往往通过末端牵引的方式来帮助用户完成康复训练,机器人附着在用户的手臂上,拉动手臂完成训练。这种方法可以减轻肌肉疲劳,提高康复效率。尽管研究已经证明直接接触和牵引可以帮助患者更好地康复,但从一般的HSI角度来看,直接牵引辅助的程度可能会降低患者的独立感,从而影响其认知和运动功能。本文提出了一种非直接接触协作(NDCC)机械臂系统,以帮助患者进行物理游戏任务。NDCC系统意味着机械臂不像传统机器人那样直接接触和握住病人的上肢,而是以一种合作的方式完成任务,在病人需要的时候和他们一起捡起和移动物体。NDCC系统的目的是避免患者在康复训练过程中受到过多的干扰,有利于患者的认知和运动功能的恢复。近年来,越来越多的人使用机器人系统来辅助中风患者的康复训练,并提出了不同类型的互动。(Janssen et al. 2017)建议“互动的、引人入胜的基于游戏的康复工具,与参与者的能力相匹配,可以提供变化和吸引力,从而促进残余运动和认知功能的恢复。”例如,HarmonySHR系统在不同的康复阶段提供末端牵引辅助,以完成康复练习。在康复系统中嵌入游戏元素,老年患者不仅更注重训练过程,还可以训练他们的认知控制,“允许他们以目标导向的方式与我们复杂的环境互动(Anguera et al.2013)”。因此,机械臂是一个“向导”,而不是一个“队友”。在我们的研究中,已经可以实时收集和处理用户在任务过程中的肌电信号,并将其转换为RMS(均方根),并使用Huskylens传感器使机械臂能够实时跟踪用户上肢的位置。提出的研究将通过专家参与和用户体验实验两类实验进行验证,为设计师提供一个新的方向来思考机器人与中风患者之间的互动和干预程度。在未来的研究中,将收集和分析用户肌电信号数据和患者康复问卷(Fang et al. 2017)的反馈。上肢的生理状态将通过检查肌电图信号来确定。患者康复问卷(Patient’s Rehabilitation Questionnaire)也会发给使用者,旨在评估使用者在两种不同的辅助方式下的认知状况和独立意识。
Designing A Rehabilitation-Purposed No-Direct-Contact Collaborative
Robotic System For Stroke Patients
Different from the traditional rehabilitation methods, rehabilitation
robots can provide repetitive and meaningful tasks that make the
rehabilitation process smarter and more efficient during upper extremity
rehabilitation for stroke patients. Therefore, rehabilitation robots are
often used to assist patients during their rehabilitation training. From a
robotic system perspective, it needs to sense the user's various needs to
provide real-time assistance and allow the user to trust the robot. This
means that the system must be able to monitor and process the user's level
of fatigue. The analysis of EMG signals is used as a criterion to determine
the level of muscle fatigue. At the same time, the degree of intervention
that stroke patients receive during the rehabilitation process is also a
challenge(Fang et al. 2017). For instance, the current rehabilitation robots
often help the user to complete the rehabilitation training by means of end
traction, the robot is attached to the user's arm, pulling the arm to
complete the training. This approach could reduce muscle fatigue and
increase the efficiency of rehabilitation.Even though direct contact and
traction have been proven in studies to help patients perform better in
rehabilitation, from a general HSI perspective, the degree of direct
traction assistance may reduce the patient's sense of independence which
affects their cognitive and motor function. This paper proposes a
No-Direct-Contact Collaborative (NDCC) robotic-arm system that assists
patients with physical game tasks. The NDCC system means that the robotic
arm doesn't directly touch and hold the patient's upper limb as traditional
robots would, but rather works in a cooperative way to complete the task,
picking up and moving objects together with patients when they need. The
purpose of the NDCC system is to avoid excessive interference to the patient
during rehabilitation training, which is beneficial to the patient's
cognitive and motor function recovery. In recent years, there has been a
gradual increase in the use of robotic systems to assist in rehabilitation
exercises for stroke patients and different kinds of interaction have been
proposed. (Janssen et al. 2017) suggested that “interactive, engaging
game-based rehabilitation tools, which match the abilities of the
participant, could provide variation and attractiveness, thereby
facilitating recovery of residual motor and cognitive function.” For
instance, HarmonySHR system provides end-traction assistance at different
recovery stages to complete rehabilitation exercises. With game elements
embedded in rehabilitation systems, older patients are not only more
attached to the training process but also can train their cognitive controls
that “allow them to interact with our complex environment in a goal-directed
manner (Anguera et al.2013)”. Therefore, the robotic arm is a “guide” rather
than a “teammate.” In our research, it has been possible to collect and
process the user's EMG signal during the task in real-time and convert it to
RMS (Root Mean Square), and use Huskylens sensors to enable the robotic arm
to track the position of the user's upper limb in real-time. The proposed
study will be verified through two types of experiments, including Expert
Participation and User Experience Experiments, giving designers a new
direction to think about the degree of interaction and intervention between
robots and stroke patients. In future studies, feedback from the user's EMG
signal data and Patient's Rehabilitation Questionnaire (Fang et al. 2017)
will be collected and analyzed. The physiological state of the upper limb
will be determined by examining the EMG signal. The Patient's Rehabilitation
Questionnaire will also be given to the user, aiming to assess the user's
cognitive status and sense of independence under the two different
assistance methods.