基于平均场博弈的大规模机器型通信传输策略

Charles Bertucci, S. Vassilaras, J. Lasry, G. Paschos, M. Debbah, P. Lions
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引用次数: 9

摘要

大规模机器类型通信是即将到来的5G无线网络中的三种主要通信应用之一。在这种类型的通信中,网络需要处理大量的设备以不协调的方式向同一基站接收器发送信息。在这种情况下,在达到QoS要求的同时最小化能量消耗的问题是一个非常复杂的随机控制问题,涉及非常多的优化代理。在本文中,我们提出了一个平均场博弈模型,该模型大大降低了该问题的复杂性,从而适合于数值求解。我们的模型足够通用,可以包括通用速率函数、每个用户的任意能量和QoS需求、不同的信道衰落模型,以及用于确定不同性能目标重要性的设计旋钮。我们提供了所提出的数值解决方案的细节,并给出了数值结果,说明了所获得的控制策略的特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Transmit Strategies for Massive Machine-Type Communications based on Mean Field Games
Massive Machine Type Communications are one of the three main type of communication applications in upcoming 5G wireless networks. In this type of communication, the network is required to handle a huge number of devices transmitting information to the same base station receiver in an uncoordinated manner. In this setting, the problem of minimizing energy usage while achieving QoS requirements is a very complex stochastic control problem with a very large number of optimizing agents. In this paper, we propose a Mean Field Games model for this problem that reduces the complexity by a great deal and is thus amenable to numerical solution. Our model is general enough to include generic rate functions, arbitrary energy and QoS requirements per user, different channel fading models, and design knobs for determining the importance of different performance goals. We provide details of the proposed numerical solution and present numerical results that illustrate the characteristics of the obtained control policy.
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