“我就知道要出事了!”玩家体验和头戴显示器之间的眼动追踪互动:扩展摘要

Brandon C. Strubberg, J. Horn
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"I knew something was supposed to happen!": Eye tracking the Interactions between Player Experience and Heads-up Displays: Extended Abstract
This study uses eye-tracking and other data to explore how video-game players experience the heads-up display (HUD) found in a popular video game. For this paper, we report initial findings from our study of HUD elements found in Destiny 2 and draw connections between effective HUD design and effective digital information design.
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