设计一个个性化的VR游戏

Soojeong Yoo, Callum Parker, J. Kay
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引用次数: 16

摘要

锻炼对健康和幸福是必不可少的。然而,由于缺乏动力,人们很难达到建议的每日运动量。最近,虚拟现实游戏虽然没有明确地为锻炼而设计,但它有可能提供足够的锻炼,达到一天的推荐活动量,同时保持人们的积极性。然而,由于这些游戏通常不是为锻炼而设计的,因此存在人们可能会过度或过度发挥自己的风险。因此,在本文中,我们展示并讨论了我们的虚拟现实游戏设计,该游戏利用用户模型和动态难度调整来提供个性化的活动水平和体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing a Personalized VR Exergame
Exercise is essential for health and well-being. However, it can be difficult for people to meet the recommended amount of daily exercise simply due to the lack of motivation. It has recently become apparent that virtual reality games, even though they were not explicitly designed for exercise, have the potential to provide enough exercise to achieve recommended levels of activity for a day, while keeping people motivated. However, as these games have not generally not been designed for exercise, there is a risk that people may either under- or over-exert themselves. Therefore, in this paper we present and discuss our design for a virtual reality exergame that utilizes a user model and dynamic difficulty adjustment to deliver personalized activity levels and experiences.
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