探讨教育游戏中角色角色对游戏体验的影响

Dominic Kao, D. Harrell
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引用次数: 24

摘要

研究表明,榜样可以提高学习成绩。在本文中,我们描述了一个实验(N = 890),探索使用(a)科学家角色模型,(b)运动员角色模型和(c)简单几何形状作为游戏化身。通过使用游戏体验问卷(GEQ),我们发现在所有参与者中,使用看起来像科学家和运动员角色模型的虚拟形象能够带来最高的心流和沉浸感。对于女性参与者来说,使用科学家角色带来了最高的沉浸感和积极影响,最低的紧张感和消极影响。本研究结果表明,角色模范角色有可能对玩家的游戏体验产生积极影响。这对教育类游戏尤其有影响,因为更高的参与度反过来会影响学习结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games
Studies show that role models can boost academic performance. In this paper, we describe an experiment (N = 890) exploring the use of (a) scientist role models, (b) athlete role models and (c) simple geometric shapes, as game avatars. Using the Game Experience Questionnaire (GEQ), we find that over all participants, the use of avatars that looked like scientist and athlete role models led to highest flow and immersion. For female participants, the use of scientist avatars led to highest immersion and positive affect, and lowest tension and negative affect. The results here indicate that role model avatars have the potential to positively affect player game experience. This may especially be impactful for educational games, in which higher engagement could in turn influence learning outcomes.
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